P+ - Giga Bowser - Action - 0x11e

Entry Script

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 52, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. SoundEffectStop(3842)
  3. SoundEffect1(3843)
  4. SlopeContourStand { leg_bone_parent: 6 }
  5. Rumble { unk1: 4, unk2: 0 }
  6. AddVelocity { x_vel: Constant(-1.3), y_vel: Constant(0.0) }
  7. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
  8. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
  9. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual InternalConstantInt (0xc4d))) }
  10. PreviousInterruptAddRequirement((InternalConstantInt (0x5209) LessThan InternalConstantInt (0x59fe)))
  11. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (ButtonHeld value(0)) }
  12. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (AnimationEnd) }
  13. ChangeSubactionRestartFrame(SpecialSSquat_2)
  14. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(StayOn)
      3. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(10)
      2. SetEdgeSlide(Airbourne)
      3. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script